GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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The supers are here! Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other suprs lines.
Focused on drama and characterization, it provides:. Every description includes methods of working gkrps characters into an ongoing campaign, with emphasis on both super-careers and secret identities. Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters.
The s editions had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world and uses superhero teams to keep the peace. Sean Gjrps pages. Guros 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Costumed crusaders fighting against the forces of evil. The descriptions include powers, skills, quirks and background, including history, personality and battle tactics.
These are linked pairs — hero-hero, super, villain-villain — with care taken to make each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter’s worth of use.
Another problem the books had was the artwork; it was crude and uncolored, except on the covers. This page was last edited on 12 Aprilat That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World.
Written by William H. The 20th century gave birth to a new genre of fiction: Retrieved from ” https: Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign. Here are complete character descriptions for 46 new supers: Mixed Doubles — Pair off with nearly fifty new characters! Players can choose from several different basic types of superhero characters that influence how the character’s powers dupers selected.
On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many supdrs original characters of its own. You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to be gkrps once and then ignored for the rest of the campaign. The characters range in power from to points and include detailed power variations from to points. From Wikipedia, the free encyclopedia.
Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Supwrs or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time. GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information.
Sean Punch black-and-white pages, softcover. Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes.
GURPS Supers: Mixed Doubles
Chinese Elemental Powers is a flavorful example of using zupers to represent impossible magical arts. The supplement offers additional rules and options for characters with superpowers.
Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the book! You need to login to do this.
GURPS Supers gurls you create real heroes and real villains, each fully defined in both power and personality — not just combat monsters. The first edition had groupings of character powers that were not used in the second edition.
GURPS Supers (Tabletop Game) – TV Tropes
Power Groups were retained as an optional system. Preview of the PDF Bibliography. International Super Teams — Join the U. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
Four adventures give you a mind-boggling ride from the depths of the oceans to the far corners of the galaxy.
School of Hard Knocks — You thought your high school was tough.