GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for . GURPS Supers is Steve Jackson Games’s Supers book. It contains the complete rules to play super characters with the Basic Set, discussion of super characters.
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If you want to run a campaign that is synonymous with the X-men you’d be looking at pts. Retrieved from ” https: It’s less about ability to do so and scale issues. The first edition was published in I love Gurps, and I love the detail and options it provides. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.
Views Read Edit View history. You really have to figure out challenge levels though, when it’s almost impossible to fail most skill rolls, it gets boring. I’ve been wondering this as well.
Take 5th edition, for example. What sort of metahumans inhabit a super-powered campaign? If so, what was your experience? The characters range in power from to points and include detailed superz variations from to points.
GURPS Supers: Mixed Doubles
Static, Neutralize and Affliction negated Advantage are good ways to keep your bosses alive. You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to be used once and then ignored for the rest of the campaign. Want to add to the discussion? Surf our site for the files you want. Written by Spike Y. Based ugrps that they have assumed that the luck has an equivalent effect on the game world that the energy blast does, but the mechanics of how the powers actually work argue differently.
The Supers supplement is a great write-up for how to do super supers campaign and how to scale things properly to represent certain power levels. Sean Punch black-and-white pages, softcover. I think it might be fairly safe to say most systems have issues handling supers games. I found that you have to go out of your way to keep combat fast supefs not a dodge fest.
One way we made super level combat possible is to use a Virtual Super Top program and macros. Here are complete character descriptions for 46 new supers: One thing I would definitely specify is separating points into pools to prevent over optimization into stats.
And by that I mean you can’t give players pts and call it supers. Welcome to Reddit, the front page of the internet.
I’m going to assume sources exotic and supernatural powers from here on as it makes things more manageable.
Combat Reflexes, High Pain Threshold, Ambidexterity are all so cheap that everyone can hurps them with little in the way of impact on their point budget.
Yurps not sure if it’s in GURPS or not, but I know that the Hero rules explicitly tell you that if a player wants a skill that you will never need to roll for “I want him to have an encyclopedic knowledge of Scottish tartans Get Known if you don’t have an account. You need to login to do this.
The 21st century edition handles supfrs and abilities completely differently again, in line with the significant changes in the core GURPS rules.
GURPS Supers (4ed) thoughts? : gurps
Focused on drama and characterization, it provides: Keep track of your players finances, especially the Gadgeteers. Preview of the PDF Bibliography. If you’re really after balance, then you need to focus on effect, not point costs.
Also with more points, players can come up with tricky ways to get around most plot elements, foes, etc. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Submit a new text post. If you say that normal folks are points, but they’re still fragile if heroic humans at and not really yet superhuman atyou’ve obviously got a situation where presenting true superhumans might just prove to be elusive.
From Wikipedia, the free encyclopedia. One idea I’ve seen being thrown around the various boards is that you want to ask your players what they want their character to do, then build it without looking at the costs The complete bibliography is online, with links to every referenced book, movie, etc.
Every one of them is likely to have a “sweet spot” where the points really are balanced with one another, and outside of that spot to begin to vary a bit. Read the Designer’s Notes for free on Pyramid!